Andrei Rovnyi
Software Developer · Engineering Leader · Founder

I'm a software developer and engineering leader with 13+ years of experience building web platforms, game-related systems, internal tools, and digital products. I work at the intersection of engineering, product thinking, automation, and creativity — turning rough ideas into systems people can actually use.
What I Do
Product Engineering
I help turn vague ideas into working products — from early technical decisions and architecture to frontend, backend, deployment, analytics, and iteration.
Web & Full-Stack Development
I build modern web applications, landing pages, dashboards, APIs, and internal tools using practical, maintainable stacks I can stand behind in production.
Game Development & Game Tech
I work on game-related systems and production tooling: gameplay features, Unity workflows, monetization logic, analytics, and store integrations.
Automation & Internal Tools
I build the tools that quietly remove manual work: content pipelines, admin panels, AI-assisted workflows, integrations, data scripts, and operational dashboards.
Experience Highlights
- 13+ years in software development across web, games, and tooling.
- Hands-on experience inside large-scale game and web ecosystems.
- Founder of the esports platform ELOPUB. Contributed to the early development of high-profile projects such as Play2Live and Streampub.
- Worked on and around major titles at Wargaming, including World of Tanks.
- Worked on and around major titles at Gaijin Entertainment, including War Thunder, Crossout, Active Matter and Star Wrath.
- Built and maintained production systems, internal tools, websites, dashboards, and automation workflows.
- Comfortable moving across frontend, backend, DevOps, game development, analytics, and product delivery.
- Founder of XPLOIT — independent games, digital products, and experimental tools.
My Technical Stack
Frontend
Backend
Game Development
DevOps & Infrastructure
Automation & AI
How I Think About Work
I don't see software as just code. A good system should solve a real problem, be understandable for the people who use it, and remain maintainable for the people who build it. I like moving fast, but I also care about architecture, clarity, and long-term usefulness.
The work I enjoy most lives between disciplines — where product, design, business, and engineering meet, and someone has to actually understand the problem before reaching for a framework.
Projects & Interests
Outside of commercial work, I build my own products, games, websites, automation tools, and creative experiments. Some of it ships, some of it stays as technical notes for the next idea. This site is part portfolio, part blog, part notebook — a place where those things live in public.
I also spend time on creative technology adjacent to development: small games, audio and visual experiments, and things that sit somewhere between art and code.
What I Can Help With
- Building MVPs and early-stage products.
- Designing technical architecture and choosing the right level of complexity.
- Developing web apps, admin panels, dashboards, and APIs.
- Creating automation workflows and internal tools.
- Improving existing systems and technical processes.
- Game development — Unity features, analytics, monetization, and production tooling.
- Consulting on product and engineering decisions.
If you have an idea, a product, a technical mess, or a project that needs a strong engineering hand, I can help you shape it, build it, improve it, or bring it to production.
About This Site
ravy.pro is my personal space on the internet — part portfolio, part blog, part technical notebook. Here I write about software development, game development, automation, AI tools, product ideas, and the process of building things from scratch.
Let's Talk
Want to build something, discuss a project, or just exchange ideas? Feel free to reach out.