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All Blogs

Here, you'll find all the blog posts I've written and shared on this site.

Magic creation blogs
Glimtide logo with a blue glim over the island of Tidemere
#games

Glimtide: A Living Island in the Browser That Never Stops

My new browser game: one shared island of jelly creatures who think, learn and evolve on their own, and an ECS world that takes new mechanics without a restart.

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Bedtime Stories album cover: a boy reads a glowing book on his bed while shadowy monsters lean over him
#zynthar

Making Bedtime Stories, Zynthar's Album of Nightmare Lullabies

Six horror lullabies, fifteen months of work: how Zynthar's fifth album Bedtime Stories went from a goblin under a cradle to a moon that eats names.

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TCG: FANTASY Card Collection key art: three fantasy cards of different rarities in front of the library's cabinets
#games

TCG: FANTASY Card Collection Opens on Steam on 20 October

Our cozy card-collecting game opens on Steam on 20 October: a quiet library, more than 3,000 fantasy cards and a lot of cabinets. Here is what it is and who made it.

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The iron-bound gates of the Hold my Helmet gladiator arena standing open, with the title "Into the Arena"
#games

Hold my Helmet Devlog: Five Weeks Into the Arena

How Hold my Helmet, our co-op gladiator game, went from an empty Unity project to Steam multiplayer, a Blender arena and a 97% cheaper HUD in five weeks.

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I built an open-source runtime that renders HTML, CSS and JavaScript straight into a Unity texture on the GPU. Why I did it, and what a frame costs.
#dev

I wrote an HTML/CSS/JS engine for Unity game interfaces

I built an open-source runtime that renders HTML, CSS and JavaScript straight into a Unity texture on the GPU. Why I did it, and what a frame costs.

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Ravy

Engineering manager, founder, and software developer building web platforms, game systems, real-time services, and automation tools. 15 years of shipped work — currently at Gaijin.net.

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