#devI wrote an HTML/CSS/JS engine for Unity game interfaces
I built an open-source runtime that renders HTML, CSS and JavaScript straight into a Unity texture on the GPU. Why I did it, and what a frame costs.
Writing
Here, you'll find all the blog posts I've written and shared on this site.

#devI built an open-source runtime that renders HTML, CSS and JavaScript straight into a Unity texture on the GPU. Why I did it, and what a frame costs.
#games
#aiI built a Windows tray widget that translates whatever you copied, text or screenshot, on a hotkey. Here is what was actually hard about it, and it was not the translating.
#aiI keep my knowledge base in Obsidian and put a Claude Code agent on top: it lives in the notes folder, knows my rules, and handles the routine for me.
#aiHow a line from my market-niche notes became a live micro-SaaS: what Steam's AI content disclosure is, why getting it wrong can delay or delist a game, how the tool is built, the honest legal standing of the protocol it generates, and a pre-upload checklist.