What I'm doing now
Updated August 2026 · This page changes when my focus does, roughly monthly.
This is a now page — a public answer to "so what are you up to these days?". Unlike the about page, which is the record, this is the snapshot.
Working on
- Web projects at Gaijin Entertainment — working in the web development team, building the web projects around the company's games. This is the day job, and it owns my working hours.
- A co-op rogue-like for Steam — a new game in active development, built in Unity.
- Tiny Boo Movie — an AI-animated YouTube series. Writing, directing, and the production pipeline are all in-house; the shorts keep a weekly cadence alongside full episodes.
- Music as Zynthar — writing the next album. Planned release: August 2026.
Reading & thinking about
- AI-content regulation landing on game developers this year — EU AI Act transparency rules, store disclosure policies, age-rating laws. It's the space my Steam AI Disclosure tool lives in, and it is moving fast.
- Production discipline for generative pipelines: how to make AI video repeatable — shot lists, character sheets, and written craft rules instead of vibes.
Availability
Open to new projects — selectively. Everything below runs alongside a full-time engineering job, so capacity is limited by design and I say no quickly:
- Fractional CTO for game studios — two client slots total. Fixed-scope engineering audit as the entry point.
- Product & engineering consulting — a second opinion on decisions that are expensive to reverse. First call is free.
- Mentorship to a first IT job — paid only after you start working.
The fastest way to a yes or a no is a short message on Telegram or the inquiry form — I reply within 24 hours.
Not doing
- Not looking for a full-time job change.
- Not taking free "quick calls" that are actually consulting — the first consulting call is free anyway, book that instead.
- Not writing production code for hire. I lead engineers; I don't replace them.