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Tiny Boo Movie

Cozy, wordless adventures of a tiny forest spirit.

An AI-animated YouTube series set in Lumia, the world of the game Tiny Boo: Homecoming. Boo is the size of an acorn and a long way from home. No words, just feelings. I write, direct and produce it, with an AI video pipeline built for the series.

Tiny Boo at the edge of a giant forest
Season 1: The Long Way Home

A storm tears Boo and his friends off their home tree and scatters them across the wild forest. Each episode is a stop on the road back, through four shades of forest, and the promises Boo makes along the way pay off in the finale.

A storm takes Boo far from home, and he takes his first step back.

Boo wants a sip from a giant dewdrop, and it turns into a tiny adventure.

All episodes and Shorts on the channel →

How it is made

Wordless by design

No dialogue means no language barrier and no lip-sync problem in AI video. Boo speaks through his ears, eyes and the cape he holds onto.

A character lock

Front, profile and expression sheets fix Boo's look, and the same traits go into every shot, so he stays the same creature from frame to frame.

Structure before generation

A series bible, location sheets with palette and scale, and written craft rules for directing, camera, light and VFX come before any shot is generated.

The character lockTiny Boo model sheet with his emotions
Production pipeline
  1. 01

    Bible and story

    Format, audience, tone and the season arc, written down before anything is generated.

  2. 02

    Character and world sheets

    Reference sheets for every character and a passport for every location.

  3. 03

    Script and shot list

    Each episode is written in action, not lines, and split into shots of three to eight seconds.

  4. 04

    Shot generation

    One prompt per shot with a fixed part (style, character, palette) and a variable part (action, camera), generated in Seedance.

  5. 05

    Music and sound

    A single score per episode generated separately in Suno, plus effects and Boo's wordless voice.

  6. 06

    Edit and publish

    Assembled in the edit, then cut down into Shorts that lead back to the episodes.

ClaudeChatGPT (character art)Seedance 2SunoDaVinci Resolve

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Andrei Rovnyi

Engineering manager, founder, and software developer building web platforms, game systems, real-time services, and automation tools. 15 years of shipped work — currently at Gaijin.net.

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