Games · Adventure platformer
Tiny Boo: Homecoming
A cozy mobile adventure about a tiny forest creature finding his way home.
A gust of wind tears Boo away from his home tree and scatters him across a giant magical forest. Leaves are platforms, branches are roads, and the way home is long. A gentle platformer about curiosity, courage and kindness, with no combat.
Out nowOut now
Press kit 
- Founded the project at XPLOIT and assembled the team: concept artists, illustrators and developers.
- Built the game in Unity, including cloud saves and analytics on Unity services.
- Set up CI/CD builds and shipped the game to Google Play and the App Store.
- Wired the business side: rewarded and interstitial ads, in-app purchases, attribution and event analytics.
- Localised the game into seven languages.
UnityC#Unity AnalyticsUnity LevelPlayAppsFlyerCI/CD
A giant micro-world
Hand-crafted forest levels seen from the size of an acorn, full of secrets and gentle surprises.
Relaxed controls
Easy to learn, focused on movement, exploration and interaction. No pressure, no rush.
Warm sound and visuals
Soft music and warm art direction built for a calm, cozy session.
A story told by the world
A quiet narrative about home and belonging, carried by places instead of dialogue.
- Platforms
- iPhone, iPad, Mac (Apple silicon), Android
- Languages
- English, Arabic, Hindi, Portuguese, Russian, Simplified Chinese, Spanish
- Age rating
- 4+ (App Store)
- Business model
- Free, with ads and in-app purchases
- Studio
- XPLOIT