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Tiny Boo: Homecoming press kit

Facts, copy and images for writing about Tiny Boo: Homecoming. Quote the text as is and use the images in your coverage.

Press contact
Fact sheet
Developer and publisher
XPLOIT, an independent game studio
Release
Out now
Genre
Adventure platformer
Platforms
iPhone, iPad, Mac (Apple silicon), Android
Languages
English, Arabic, Hindi, Portuguese, Russian, Simplified Chinese, Spanish
Age rating
4+ (App Store)
Business model
Free, with ads and in-app purchases
Short description

Tiny Boo: Homecoming is a cozy mobile platformer about a tiny forest creature blown far from his home tree. Players guide Boo through a giant magical forest where leaves are platforms and branches are roads. No combat and no rush: a gentle adventure about curiosity, courage and kindness, free on iOS and Android.

Long description

Tiny Boo: Homecoming is a cozy adventure platformer from XPLOIT, an independent game studio. A gust of wind tears Boo, a tiny leaf-bud creature, away from his home tree and scatters him across Lumia, a giant magical forest seen from the size of an acorn. Leaves become platforms, branches become roads, and the way home is long.

The game is built for calm sessions. Controls are easy to learn and focus on movement, exploration and interaction, with no combat and no pressure. Hand-crafted levels hide secrets and gentle surprises, while soft music and warm art direction set the mood. The story is told by the world itself: a quiet narrative about home and belonging, carried by places instead of dialogue.

Tiny Boo: Homecoming is free on iPhone, iPad, Apple silicon Macs and Android, with ads and in-app purchases, and is localised into seven languages. Boo's world continues in Tiny Boo Movie, an AI-animated YouTube series set in Lumia.

Logo, cover and screenshots
Contact

Press, creators and partners: contact@ravy.pro. Interviews, questions about the game and the studio, and requests for anything that is not on this page.

Streaming and videos are welcome. You may stream Tiny Boo: Homecoming and publish and monetise videos of it; a link back to the game is appreciated.

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Andrei Rovnyi

Engineering manager, founder, and software developer building web platforms, game systems, real-time services, and automation tools. 15 years of shipped work — currently at Gaijin.net.

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