Games · Co-op action
Hold my Helmet
A co-op action game about gladiator trials, for Steam.
The party walks into the arena, an announcer calls the next trial, the traps wake up and a boss comes through the gate. Third person, physics combat, ragdolls and a lot of things that explode, played together over Steam.
In developmentIn development
No store page yet. Follow the build in the devlog .
Press kit
- Designed the Arena Trial Director, the state machine every other system listens to.
- Took the game online in four days: host-authoritative netcode on Mirror over Steam, client-side prediction with input replay, and interpolation for everyone else.
- Rebuilt the HUD as 11 independent views on my own HTML/CSS/JS UI engine, cutting CPU per frame by 97%.
- Wrote the Blender-to-Unity pipeline that rebuilds the arena's materials, prefabs and scene from an export.
- Built the audio system: a 64-voice pool, a music director that follows the fight, and multiplayer sound that costs no bandwidth.
UnityC#MirrorSteamworksBlenderXPLOIT Game UIVue
Gladiator trials
A director runs the sequence: doors open, the boss walks out, rewards are paid and the shop opens for the break.
Physics combat
Fifteen weapon profiles from bare fists to dynamite, full-body ragdolls and body parts that can be knocked off and repaired.
Co-op over Steam
Lobbies, friends, spectator mode for whoever is down, and a pet who will carry a live grenade if nobody stops him.
- Started
- 8 September 2026
- Gameplay code
- About 48,000 lines of C#, 71 test files
- Platform
- Steam (planned)
- Studio
- XPLOIT