#games#Ai
#games
#aiXPLOIT Translator: A Clipboard Translator That Lives in the Windows Tray
I built a Windows tray widget that translates whatever you copied, text or screenshot, on a hotkey. Here is what was actually hard about it, and it was not the translating.
#aiClaude and Obsidian: How I Built a Personal Knowledge Base Run by an AI
I keep my knowledge base in Obsidian and put a Claude Code agent on top: it lives in the notes folder, knows my rules, and handles the routine for me.
#aiSteam AI Disclosure: turning a niche into a working micro-SaaS
How a line from my market-niche notes became a live micro-SaaS: what Steam's AI content disclosure is, why getting it wrong can delay or delist a game, how the tool is built, the honest legal standing of the protocol it generates, and a pre-upload checklist.

How We Made the First Episode of Tiny Boo
Let me start with where all of this came from. We have a game — Tiny Boo: Homecoming, a story about a tiny creature named Boo who gets lost and makes his way home across a huge world.

How I Started Creating Music with AI — And Found My Voice as Zynthar and Diva Rogue
How Suno and AI music generation took me from idea to released tracks under two project identities — Zynthar (heavy, raw) and Diva Rogue — and what I learned producing a sound universe solo.