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#Ai

Glimtide logo with a blue glim over the island of Tidemere
#games

Glimtide: A Living Island in the Browser That Never Stops

My new browser game: one shared island of jelly creatures who think, learn and evolve on their own, and an ECS world that takes new mechanics without a restart.

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Bedtime Stories album cover: a boy reads a glowing book on his bed while shadowy monsters lean over him
#zynthar

Making Bedtime Stories, Zynthar's Album of Nightmare Lullabies

Six horror lullabies, fifteen months of work: how Zynthar's fifth album Bedtime Stories went from a goblin under a cradle to a moon that eats names.

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Three days at ChinaJoy 2026 — the developer conference, the B2B floor, and the consumer halls. Who I met, what the AI tooling vendors are actually selling, and what surprised me.
#games

ChinaJoy 2026: What I Brought Back From Shanghai

Three days at ChinaJoy 2026 — the developer conference, the B2B floor, and the consumer halls. Who I met, what the AI tooling vendors are actually selling, and what surprised me.

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I built a Windows tray widget that translates whatever you copied, text or screenshot, on a hotkey. Here is what was actually hard about it, and it was not the translating.
#ai

XPLOIT Translator: A Clipboard Translator That Lives in the Windows Tray

I built a Windows tray widget that translates whatever you copied, text or screenshot, on a hotkey. Here is what was actually hard about it, and it was not the translating.

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I keep my knowledge base in Obsidian and put a Claude Code agent on top: it lives in the notes folder, knows my rules, and handles the routine for me.
#ai

Claude and Obsidian: How I Built a Personal Knowledge Base Run by an AI

I keep my knowledge base in Obsidian and put a Claude Code agent on top: it lives in the notes folder, knows my rules, and handles the routine for me.

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How a line from my market-niche notes became a live micro-SaaS: what Steam's AI content disclosure is, why getting it wrong can delay or delist a game, how the tool is built, the honest legal standing of the protocol it generates, and a pre-upload checklist.
#ai

Steam AI Disclosure: turning a niche into a working micro-SaaS

How a line from my market-niche notes became a live micro-SaaS: what Steam's AI content disclosure is, why getting it wrong can delay or delist a game, how the tool is built, the honest legal standing of the protocol it generates, and a pre-upload checklist.

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Let me start with where all of this came from. We have a game — Tiny Boo: Homecoming, a story about a tiny creature named Boo who gets lost and makes his way home across a huge world.
Trending
#ai

How We Made the First Episode of Tiny Boo

Let me start with where all of this came from. We have a game — Tiny Boo: Homecoming, a story about a tiny creature named Boo who gets lost and makes his way home across a huge world.

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How Suno and AI music generation took me from idea to released tracks under two project identities — Zynthar (heavy, raw) and Diva Rogue — and what I learned producing a sound universe solo.
Trending
#music

How I Started Creating Music with AI — And Found My Voice as Zynthar and Diva Rogue

How Suno and AI music generation took me from idea to released tracks under two project identities — Zynthar (heavy, raw) and Diva Rogue — and what I learned producing a sound universe solo.

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Ravy

Engineering manager, founder, and software developer building web platforms, game systems, real-time services, and automation tools. 15 years of shipped work — currently at Gaijin.net.

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