Skip to content

#Ai

I keep my knowledge base in Obsidian and put a Claude Code agent on top: it lives in the notes folder, knows my rules, and handles the routine for me.
New
#ai

Claude and Obsidian: How I Built a Personal Knowledge Base Run by an AI

I keep my knowledge base in Obsidian and put a Claude Code agent on top: it lives in the notes folder, knows my rules, and handles the routine for me.

Jul 8, 2026
Read More
How a line from my market-niche notes became a live micro-SaaS: what Steam's AI content disclosure is, why getting it wrong can delay or delist a game, how the tool is built, the honest legal standing of the protocol it generates, and a pre-upload checklist.
#ai

Steam AI Disclosure: turning a niche into a working micro-SaaS

How a line from my market-niche notes became a live micro-SaaS: what Steam's AI content disclosure is, why getting it wrong can delay or delist a game, how the tool is built, the honest legal standing of the protocol it generates, and a pre-upload checklist.

Jun 26, 2026
Read More
Let me start with where all of this came from. We have a game — Tiny Boo: Homecoming, a story about a tiny creature named Boo who gets lost and makes his way home across a huge world.
Trending
#ai

How We Made the First Episode of Tiny Boo

Let me start with where all of this came from. We have a game — Tiny Boo: Homecoming, a story about a tiny creature named Boo who gets lost and makes his way home across a huge world.

Jun 10, 2026
Read More
How Suno and AI music generation took me from idea to released tracks under two project identities — Zynthar (heavy, raw) and Diva Rogue — and what I learned producing a sound universe solo.
Trending
#music

How I Started Creating Music with AI — And Found My Voice as Zynthar and Diva Rogue

How Suno and AI music generation took me from idea to released tracks under two project identities — Zynthar (heavy, raw) and Diva Rogue — and what I learned producing a sound universe solo.

Jun 4, 2025
Read More

Newsletter

Occasional notes on engineering, game tech, and new tools — no spam, unsubscribe anytime.

Andrei Rovnyi

Engineering manager, founder, and software developer building web platforms, game systems, real-time services, and automation tools. 15 years of shipped work — currently at Gaijin.net.

Get in Touch

Building an MVP, shipping a game feature, or automating a team workflow? Open source or paid — let's talk.

Contact Me
© 2020-2026 XPLOIT FZE. All trademarks, names and logos belong to their respective copyright holders.