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Glimtide logo with a blue glim over the island of Tidemere
#games

Glimtide: A Living Island in the Browser That Never Stops

My new browser game: one shared island of jelly creatures who think, learn and evolve on their own, and an ECS world that takes new mechanics without a restart.

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TCG: FANTASY Card Collection key art: three fantasy cards of different rarities in front of the library's cabinets
#games

TCG: FANTASY Card Collection Opens on Steam on 20 October

Our cozy card-collecting game opens on Steam on 20 October: a quiet library, more than 3,000 fantasy cards and a lot of cabinets. Here is what it is and who made it.

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The iron-bound gates of the Hold my Helmet gladiator arena standing open, with the title "Into the Arena"
#games

Hold my Helmet Devlog: Five Weeks Into the Arena

How Hold my Helmet, our co-op gladiator game, went from an empty Unity project to Steam multiplayer, a Blender arena and a 97% cheaper HUD in five weeks.

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I built an open-source runtime that renders HTML, CSS and JavaScript straight into a Unity texture on the GPU. Why I did it, and what a frame costs.
#dev

I wrote an HTML/CSS/JS engine for Unity game interfaces

I built an open-source runtime that renders HTML, CSS and JavaScript straight into a Unity texture on the GPU. Why I did it, and what a frame costs.

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Three days at ChinaJoy 2026 — the developer conference, the B2B floor, and the consumer halls. Who I met, what the AI tooling vendors are actually selling, and what surprised me.
#games

ChinaJoy 2026: What I Brought Back From Shanghai

Three days at ChinaJoy 2026 — the developer conference, the B2B floor, and the consumer halls. Who I met, what the AI tooling vendors are actually selling, and what surprised me.

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How a line from my market-niche notes became a live micro-SaaS: what Steam's AI content disclosure is, why getting it wrong can delay or delist a game, how the tool is built, the honest legal standing of the protocol it generates, and a pre-upload checklist.
#ai

Steam AI Disclosure: turning a niche into a working micro-SaaS

How a line from my market-niche notes became a live micro-SaaS: what Steam's AI content disclosure is, why getting it wrong can delay or delist a game, how the tool is built, the honest legal standing of the protocol it generates, and a pre-upload checklist.

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Before I was an engineer, I was a Counter-Strike player.
#dev

From a Demo File to a Highlight Reel: A CS2 Tool I Always Wanted

Before I was an engineer, I was a Counter-Strike player.

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Tiny Boo: Homecoming is a game that will delight players with its story and gameplay.
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#tiny-boo

The roadmap for creating and releasing Tiny Boo: Homecoming

Tiny Boo: Homecoming is a game that will delight players with its story and gameplay.

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A look under the hood of the custom TypeScript + Vue 3 game engine powering IDLED Survival — rendering, collisions, event handling, and what scales well versus what doesn't.
#idled

IDLED Survival Game Engine: How It Works

A look under the hood of the custom TypeScript + Vue 3 game engine powering IDLED Survival — rendering, collisions, event handling, and what scales well versus what doesn't.

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How IDLED Survival was built — a mobile Telegram WebApp game on a custom TypeScript and Vue 3 engine, from concept and prototyping to dynamic combat and card-driven progression.
#games

IDLED Survival - Mobile game

How IDLED Survival was built — a mobile Telegram WebApp game on a custom TypeScript and Vue 3 engine, from concept and prototyping to dynamic combat and card-driven progression.

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Behind the sound design of Tiny Boo: Homecoming — finding sounds that fit its whimsical world, building a unique audio identity, and AI-generated melodies.
#tiny-boo

Sound Design for 'Tiny Boo: Homecoming'

Behind the sound design of Tiny Boo: Homecoming — finding sounds that fit its whimsical world, building a unique audio identity, and AI-generated melodies.

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How music and sound shape the feel of platformer mobile games — setting tone, guiding rhythm and timing, and building atmosphere in Tiny Boo: Homecoming.
#games

Impact of Music in Platformer Mobile Games

How music and sound shape the feel of platformer mobile games — setting tone, guiding rhythm and timing, and building atmosphere in Tiny Boo: Homecoming.

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How we approach level design in Tiny Boo: Homecoming — intuitive progression, diverse environments, interactive elements, and carefully balanced difficulty.
#tiny-boo

Tiny Boo: Homecoming - Level design pt 1.

How we approach level design in Tiny Boo: Homecoming — intuitive progression, diverse environments, interactive elements, and carefully balanced difficulty.

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Mobile gaming has transformed the way people interact with digital entertainment.
#games

The Mobile Gaming Revolution

Mobile gaming has transformed the way people interact with digital entertainment.

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Sound and music contribute to the atmosphere and emotional impact of a game.
#tiny-boo

Crafting Mobile Games pt 2.

Sound and music contribute to the atmosphere and emotional impact of a game.

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A practical walkthrough of mobile game development — from idea generation and design blueprints to building with Unity or Unreal, testing, and shipping on iOS and Android.
#tiny-boo

Crafting Mobile Games pt 1.

A practical walkthrough of mobile game development — from idea generation and design blueprints to building with Unity or Unreal, testing, and shipping on iOS and Android.

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Creating and launching a fun platformer game for mobile devices requires not only creativity but also careful planning.
#tiny-boo

Inside the development process

Creating and launching a fun platformer game for mobile devices requires not only creativity but also careful planning.

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In the world of mobile gaming, a website is a vital link between the player and the game.
#tiny-boo

Tiny Boo: Homecoming's Website Development

In the world of mobile gaming, a website is a vital link between the player and the game.

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Mobile gaming has evolved significantly, attracting players worldwide with various genres. One long-standing genre that still captivates players is platformers.
#tiny-boo

Tiny Boo: Exploring game mechanics

Mobile gaming has evolved significantly, attracting players worldwide with various genres. One long-standing genre that still captivates players is platformers.

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The visual part of the game is one of the most important and should not be left without attention.
#tiny-boo

The artistry of Tiny Boo: Homecoming

The visual part of the game is one of the most important and should not be left without attention.

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Why character customization matters in mobile games, and how Tiny Boo gets appearance and gameplay-changing skins, menu themes, and a customizable mascot.
#games

In-game customization Tiny Boo Homecoming

Why character customization matters in mobile games, and how Tiny Boo gets appearance and gameplay-changing skins, menu themes, and a customizable mascot.

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The playable character is a crucial element in video game development, impacting the overall gaming experience.
#games

A glimpse into the development of "Boo"

The playable character is a crucial element in video game development, impacting the overall gaming experience.

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When designing a game, creating a captivating environment is just as important as developing engaging gameplay mechanics.
#tiny-boo

Development Blog #3

When designing a game, creating a captivating environment is just as important as developing engaging gameplay mechanics.

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Hello, friends! Today we continue to talk about the development of our mobile game about Boo.
#tiny-boo

Development Blog #2

Hello, friends! Today we continue to talk about the development of our mobile game about Boo.

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First Tiny Boo developer blog: publishing on Google Play, the world-rotation mechanic, reaching 80% of game content, and meeting the five-person team behind it.
#tiny-boo

Development blog #1

First Tiny Boo developer blog: publishing on Google Play, the world-rotation mechanic, reaching 80% of game content, and meeting the five-person team behind it.

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The origin story of Tiny Boo — how I founded XPLOIT, assembled a team of concept artists and illustrators, and turned the Egocentrism idea into a real indie mobile game project.
#tiny-boo

Tiny Boo: Homecoming introduction

The origin story of Tiny Boo — how I founded XPLOIT, assembled a team of concept artists and illustrators, and turned the Egocentrism idea into a real indie mobile game project.

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Ravy

Engineering manager, founder, and software developer building web platforms, game systems, real-time services, and automation tools. 15 years of shipped work — currently at Gaijin.net.

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